FILL OR BUST!®

2 or more players Ages 9 to Adult

The object of the game is to be the highest scorer. You can play to any number, for example, 5,000 or 10,000 points. The winner would be the first player to reach goal. Or, you can play within any time limit. The winner would then be the highest scorer at the end of the time period.

You need to supply paper and pencil for scoring.

BEGINNING PLAY

Shuffle the DRAW CARDS before each game and place them face down in the middle of the table.

You start by selecting a player to begin. Each player tosses one die. The player with the highest toss begins the game. Play continues clockwise.

RULE 1

RULE 2

RULE 3

HOW TO SCORE A FILL

If you can continue to score on every toss of the dice, and you eventually set aside all six dice, YOU HAVE SCORED A "FILL".

After scoring a "FILL" you can decide to take the points scored during that turn and add them to the scoresheet, ending your turn. Or, you can take a chance and try to score more points by turning over another "DRAW CARD" and start by tossing all six dice again.

There is no limit to the number of "FILLS" that may be scored in a turn.

WHAT IS A "BUST"?

If on any toss you DO NOT score, that toss is a "BUST".

When you "BUST" during a turn, you lose ALL the points you scored in that turn. You do not lose any points that were already added to the scoresheet.

After a "BUST", your turn ends and you pass the dice to the next player.

SCORING WITH THE DICE

The object of scoring with the dice is to roll as many points in a turn as possible without tossing a "BUST".

It is up to you to decide when to stop, take your points and add them to the scoresheet where they are safe. Or whether to risk your points and continue tossing the dice in order to try and score more points.

The chart below shows the points you receive according to the combination you toss.

HOW TO SCORE A TRIPLE

A triple can only be scored in a single toss of the dice. You CANNOT add dice from different tosses together to form a triple. For example, you cannot add a single die from one toss to a pair of the same number from another toss a create a triple.

HOW TO SCORE A STRAIGHT

In a single toss of all six dice you must throw a 1, 2, 3, 4, 5, and 6. A straight can only be scored on the first toss of your turn or the first toss after scoring a "FILL" when you are tossing all six dice.

PLAYING THE DRAW CARDS

The DRAW CARDS are used to add variety and excitement to the game.

Depending on which card is drawn, DRAW CARDS make scoring easier or more difficult. Some cards give you bonus points for scoring a "FILL", and some cards take away your turn. One card can be used to subtract points from the leaders' score.

The DRAW CARDS are shuffled and placed face down at the center of the table. As the cards are drawn, they are turned face up and placed in a discard pile.

WHEN TO USE THE DRAW CARDS

You draw a card before each turn begins. A card is also drawn after each "FILL" is scored if you decide to continue your turn. The card drawn will determine how you will proceed with your turn.

HOW EACH CARD IS PLAYED

BONUS 300, 400 and 500

NO DICE

FILL 1000

MUST BUST

DOUBLE TROUBLE DOUBLE

VENGEANCE 2500

TEAM PLAY

TOURNAMENT PLAY

OPTIONAL RULES

Bowman Games, Inc.
2726 Lancaster Drive
Joliet, Illinois 60433

1-800-867-8227
Fax: 815-723-1692

Email: info@fillorbust.com

Copyright 1999 Bowman Games, Inc. All rights reserved.